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ConnectX 3.0
ConnectX Game Suite
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This is the complete list of members for GameEngine, including all inherited members.
| GameEngine(uint8_t rows=6, uint8_t cols=7, uint8_t num_players=2, uint8_t connect_length=4) | GameEngine | |
| getRules() const | GameEngine | inline |
| getState() const | GameEngine | inline |
| getWinner() const | GameEngine | inline |
| isGameOver() const | GameEngine | |
| makeMove(uint8_t column) | GameEngine | |
| makeMove(uint8_t column, uint8_t player_id) | GameEngine | |
| reset() | GameEngine | |
| setStateChangeCallback(StateChangeCallback callback) | GameEngine | inline |
| skipPlayerTurn() | GameEngine | inline |
| startGame() | GameEngine | |
| StateChangeCallback typedef | GameEngine |