![]() |
ConnectX 3.0
ConnectX Game Suite
|
This is the complete list of members for GameSession, including all inherited members.
| addPlayer(uint32_t connection_id) | GameSession | |
| GameSession(uint32_t id, uint8_t rows, uint8_t cols, uint8_t num_players, uint8_t connect_length, const std::string &name="") | GameSession | |
| getConnections() const | GameSession | inline |
| getEngine() | GameSession | inline |
| getEngine() const | GameSession | inline |
| getId() const | GameSession | inline |
| getMaxPlayers() const | GameSession | inline |
| getName() const | GameSession | inline |
| getPlayerCount() const | GameSession | inline |
| getPlayerId(uint32_t connection_id) const | GameSession | |
| isFull() const | GameSession | inline |
| removePlayer(uint32_t connection_id) | GameSession | |
| setName(const std::string &name) | GameSession | inline |