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ConnectX 3.0
ConnectX Game Suite
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This is the complete list of members for GameState, including all inherited members.
| addMove(const Move &move) | GameState | inline |
| GameState(uint8_t rows, uint8_t cols, uint8_t num_players) | GameState | |
| getBoard() const | GameState | inline |
| getBoard() | GameState | inline |
| getCurrentPlayer() const | GameState | inline |
| getMoveHistory() const | GameState | inline |
| getStatus() const | GameState | inline |
| getWinner() const | GameState | inline |
| reset() | GameState | |
| setCurrentPlayer(uint8_t player) | GameState | inline |
| setStatus(GameStatus status) | GameState | inline |
| setWinner(uint8_t player) | GameState | inline |