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ConnectX 3.0
ConnectX Game Suite
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This is the complete list of members for MessageSerializer, including all inherited members.
| deserializeConnectRequest(const std::string &json) | MessageSerializer | static |
| deserializeConnectResponse(const std::string &json) | MessageSerializer | static |
| deserializeCreateGameRequest(const std::string &json) | MessageSerializer | static |
| deserializeCreateGameResponse(const std::string &json) | MessageSerializer | static |
| deserializeDisconnect(const std::string &json) | MessageSerializer | static |
| deserializeError(const std::string &json) | MessageSerializer | static |
| deserializeGameListResponse(const std::string &json) | MessageSerializer | static |
| deserializeGameOver(const std::string &json) | MessageSerializer | static |
| deserializeGameStateUpdate(const std::string &json) | MessageSerializer | static |
| deserializeHeartbeat(const std::string &json) | MessageSerializer | static |
| deserializeJoinGameRequest(const std::string &json) | MessageSerializer | static |
| deserializeJoinGameResponse(const std::string &json) | MessageSerializer | static |
| deserializeListGamesRequest(const std::string &json) | MessageSerializer | static |
| deserializeMakeMoveRequest(const std::string &json) | MessageSerializer | static |
| deserializeMoveResult(const std::string &json) | MessageSerializer | static |
| isValidJson(const std::string &json) | MessageSerializer | static |
| isValidMessageSize(const std::string &json) | MessageSerializer | static |
| serialize(const ConnectRequest &msg) | MessageSerializer | static |
| serialize(const ConnectResponse &msg) | MessageSerializer | static |
| serialize(const DisconnectMessage &msg) | MessageSerializer | static |
| serialize(const HeartbeatMessage &msg) | MessageSerializer | static |
| serialize(const MakeMoveRequest &msg) | MessageSerializer | static |
| serialize(const MoveResult &msg) | MessageSerializer | static |
| serialize(const GameStateUpdate &msg) | MessageSerializer | static |
| serialize(const GameOverMessage &msg) | MessageSerializer | static |
| serialize(const CreateGameRequest &msg) | MessageSerializer | static |
| serialize(const CreateGameResponse &msg) | MessageSerializer | static |
| serialize(const JoinGameRequest &msg) | MessageSerializer | static |
| serialize(const JoinGameResponse &msg) | MessageSerializer | static |
| serialize(const ListGamesRequest &msg) | MessageSerializer | static |
| serialize(const ListGamesResponse &msg) | MessageSerializer | static |
| serialize(const ErrorMessage &msg) | MessageSerializer | static |
| unwrapMessage(const std::string &json) | MessageSerializer | static |
| wrapMessage(MessageType type, const std::string &payload) | MessageSerializer | static |