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ConnectX 3.0
ConnectX Game Suite
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This is the complete list of members for SessionManager, including all inherited members.
| assignToGame(const std::string &token, uint32_t game_id, uint32_t player_id) | SessionManager | |
| createSession(uint32_t connection_id, const std::string &player_name) | SessionManager | |
| getSessionByConnection(uint32_t connection_id) | SessionManager | |
| getSessionByToken(const std::string &token) | SessionManager | |
| removeSession(uint32_t connection_id) | SessionManager | |
| removeSessionByToken(const std::string &token) | SessionManager | |
| SessionManager() | SessionManager | |
| validateToken(const std::string &token) | SessionManager |