ConnectX 3.0
ConnectX Game Suite
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move.hpp
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1#pragma once
2
3#include <cstdint>
4
8struct Move
9{
10 uint8_t column;
11 uint8_t player_id;
12
13 Move() : column(0), player_id(0) {}
14 Move(uint8_t col, uint8_t player) : column(col), player_id(player) {}
15};
Definition move.hpp:9
uint8_t player_id
Definition move.hpp:11
Move()
Definition move.hpp:13
uint8_t column
Definition move.hpp:10
Move(uint8_t col, uint8_t player)
Definition move.hpp:14