ConnectX 3.0
ConnectX Game Suite
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GameServer Class Reference

#include <game_server.hpp>

Public Member Functions

 GameServer (uint16_t port=Protocol::DEFAULT_PORT)
 
 ~GameServer ()
 
void start ()
 
void stop ()
 
bool isRunning () const
 

Detailed Description

Main game server Handles client connections, game sessions, and message routing

Constructor & Destructor Documentation

◆ GameServer()

GameServer::GameServer ( uint16_t  port = Protocol::DEFAULT_PORT)
explicit

◆ ~GameServer()

GameServer::~GameServer ( )

Member Function Documentation

◆ isRunning()

bool GameServer::isRunning ( ) const
inline

Check if server is running

◆ start()

void GameServer::start ( )

Start the server (blocking)

◆ stop()

void GameServer::stop ( )

Stop the server


The documentation for this class was generated from the following files: