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ConnectX 3.0
ConnectX Game Suite
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#include <game_server.hpp>
Public Member Functions | |
| GameServer (uint16_t port=Protocol::DEFAULT_PORT) | |
| ~GameServer () | |
| void | start () |
| void | stop () |
| bool | isRunning () const |
Main game server Handles client connections, game sessions, and message routing
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explicit |
| GameServer::~GameServer | ( | ) |
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inline |
Check if server is running
| void GameServer::start | ( | ) |
Start the server (blocking)
| void GameServer::stop | ( | ) |
Stop the server