ConnectX 3.0
ConnectX Game Suite
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GameConfig Struct Reference

#include <messages.hpp>

Public Member Functions

 GameConfig ()
 
 GameConfig (uint8_t r, uint8_t c, uint8_t np, uint8_t cl)
 

Public Attributes

uint8_t rows
 
uint8_t cols
 
uint8_t num_players
 
uint8_t connect_length
 

Constructor & Destructor Documentation

◆ GameConfig() [1/2]

GameConfig::GameConfig ( )
inline

◆ GameConfig() [2/2]

GameConfig::GameConfig ( uint8_t  r,
uint8_t  c,
uint8_t  np,
uint8_t  cl 
)
inline

Member Data Documentation

◆ cols

uint8_t GameConfig::cols

◆ connect_length

uint8_t GameConfig::connect_length

◆ num_players

uint8_t GameConfig::num_players

◆ rows

uint8_t GameConfig::rows

The documentation for this struct was generated from the following file: