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ConnectX 3.0
ConnectX Game Suite
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#include <map>

Go to the source code of this file.
Classes | |
| struct | PlayerVisual |
Namespaces | |
| namespace | Color |
Enumerations | |
| enum class | Symbol : char { EMPTY = '.' , PLAYER1 = '#' , PLAYER2 = '@' , PLAYER3 = '' , PLAYER4 = '&' , PLAYER5 = '*' , PLAYER6 = 'o' , PLAYER7 = '+' , PLAYER8 = '=' , PLAYER9 = 'x' , PLAYER10 = '~' } |
Variables | |
| constexpr int | Color::RESET = 0 |
| constexpr int | Color::RED = 31 |
| constexpr int | Color::GREEN = 32 |
| constexpr int | Color::YELLOW = 33 |
| constexpr int | Color::BLUE = 34 |
| constexpr int | Color::MAGENTA = 35 |
| constexpr int | Color::CYAN = 36 |
| constexpr int | Color::WHITE = 37 |
| constexpr int | Color::BRIGHT_RED = 91 |
| constexpr int | Color::BRIGHT_GREEN = 92 |
| constexpr int | Color::BRIGHT_YELLOW = 93 |
| constexpr int | Color::BRIGHT_BLUE = 94 |
| const std::map< int, PlayerVisual > | PLAYER_VISUALS |
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strong |
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extern |