#include <messages.hpp>
◆ GameStateUpdate()
| GameStateUpdate::GameStateUpdate |
( |
| ) |
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inline |
◆ board
| std::vector<std::vector<uint8_t> > GameStateUpdate::board |
◆ cols
| uint8_t GameStateUpdate::cols |
◆ current_player
| uint8_t GameStateUpdate::current_player |
◆ game_id
| uint32_t GameStateUpdate::game_id |
◆ player_names
| std::vector<std::string> GameStateUpdate::player_names |
◆ players
| std::vector<uint8_t> GameStateUpdate::players |
◆ rows
| uint8_t GameStateUpdate::rows |
◆ status
◆ winner
| std::optional<uint8_t> GameStateUpdate::winner |
The documentation for this struct was generated from the following file: