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ConnectX 3.0
ConnectX Game Suite
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#include <string>#include <vector>#include <cstdint>#include <optional>

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Classes | |
| struct | ConnectRequest |
| struct | ConnectResponse |
| struct | DisconnectMessage |
| struct | HeartbeatMessage |
| struct | MakeMoveRequest |
| struct | MoveResult |
| struct | GameStateUpdate |
| struct | GameOverMessage |
| struct | GameConfig |
| struct | GameInfo |
| struct | CreateGameRequest |
| struct | CreateGameResponse |
| struct | JoinGameRequest |
| struct | JoinGameResponse |
| struct | ListGamesRequest |
| struct | ListGamesResponse |
| struct | ErrorMessage |
Enumerations | |
| enum class | ProtocolGameStatus : uint8_t { NOT_STARTED = 0 , IN_PROGRESS = 1 , FINISHED_WIN = 2 , FINISHED_DRAW = 3 } |
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